

The optimal time to stun/freeze the Inferno Dragon is at 4 seconds, right before it reaches Tier 3 damage.
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After that, it will incinerate the enemy with its full 100% damage (Tier 3). For the next two seconds, it burns at 20% damage (Tier 2). For the first two seconds, it deals 9% damage (Tier 1). The damage of the Inferno Dragon functions generally the same as the Inferno Tower.Placing the Inferno Dragon too far away from the unit will result in them running out of range and is possible that the Inferno Dragon will ignore it completely if the unit is fast enough.

Use this fact and be sure to deploy your Inferno Dragon close to your towers or troops to ensure that it will damage the target for as long as possible. If the target moves out of range, the Inferno Dragon may move to keep up with it, but by doing so will reset the damage progression. Once the Inferno Dragon has locked on to a target, it will not move.This damage per second is surpassed by only the Skeleton Army, which does 1,470 damage per second. When an Inferno Dragon reaches its maximum damage capability, it has the second highest damage per second of any troop card, twice as high as that of the P.E.K.K.A.The barrel in the back is most likely used as inferno fuel storage so the Inferno Dragon can shoot out an inferno beam.The only difference is that the Baby Dragon is faster. They also have the same flying animations. Because the Baby Dragon and Inferno Dragon are the same breed of Dragon, they make the same deploy sound.This could be because the Inferno Dragon is bigger and is carrying a jetpack/fuel storage barrel and helmet. The Inferno Dragon is slower than the Baby Dragon despite them being both the same type of dragon.

However, the Inferno Dragon can re-target faster than an Inferno Tower yet it has significantly less health, damage, and range compared to the Inferno Tower.
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